Map Ranking

TEAM ROCKET

TEAM ROCKET
Points:1.649.149
Rank:31
Opponents defeated: 6.967.773 (37.)
Tribe: Virgin
Night bonus: Current: 00:00-08:00


Villages (211) Coordinates Points
001.Replicated Bulbasaur
691|548 10.558
002.DARK IVYSAUR
596|505 10.947
003.DARK VENASAUR
595|504 10.947
004.Dark Charmander
591|506 10.947
005.Dark Charmeleon
603|503 10.957
006.Dark Charizard
594|504 10.947
007.DARK SQUIRTLE
591|504 10.947
008.DARK WARTORTLE
591|503 10.699
009.DARK BLASTOISE
589|502 10.699
010.Dark Caterpie !
592|503 10.947
011.Dark Metapod!
591|505 10.699
012.Dark Butterfree
588|500 10.947
013.Dark Weedle
592|511 10.947
014.Dark Kakuna
591|500 10.788
015.Dark Beedrill
588|504 10.947
016.Dark Pidgey
591|511 10.928
017.Dark Pidgeotto
587|501 10.699
018.Dark Pidgeot
595|503 10.699
019.Team Rockets Rattata
696|556 10.947
020.Team Rockets Raticate
696|557 10.756
021.Dark Spearow
592|508 10.699
022.Dark Fearow
588|513 10.959
023.Jessies Ekans
590|512 10.947
024.Jessies Arbok!
592|523 8.182
025.Ash's Pikachu
590|498 10.699
026.LT Surges Raichu
589|498 10.699
027.Dark Sandshrew
588|496 10.711
028.Dark Sandslash
590|497 9.211
029. Dark Nidoran
593|500 10.699
030.Dark Nidorina
585|501 10.699
031.Dark Nidoqueen
591|525 10.699
032.DARK Nidoran
591|521 10.699
033.Dark Nidirino
594|491 10.910
034.GIOVANIS NIDOKING
589|524 9.463
035.EVIL CLEFAIRY
594|519 10.711
036.Dark Clefable
588|511 9.078
037.Dark Vulpix
587|523 5.812
038.Dark Ninetales
590|517 10.699
039.Evil Jigglypuff
593|504 9.886
040.Dark Wigglytuff
593|503 8.951
041.Team Rockets Zubat
591|516 7.208
042.Team Rockets Golbat
594|503 9.209
043.Dark Oddish
696|552 8.654
044.Dark Gloom
590|505 6.587
045.Dark Vileplume
699|554 9.793
046.Dark Paras
594|502 8.979
047.Dark Parasect
593|499 7.864
048.Dark Venonat
595|502 9.326
049.Dark Venomoth
588|514 7.981
050.Dark Diglett
697|557 9.773
051.Dark Dugtrio
695|558 9.463
052.Team Rockets Meowth
699|561 9.628
053.Giovannis Persian
696|555 9.312
054.Evil Psyduck
694|563 10.179
055.Dark Golduck
699|560 9.612
056.Dark Mankey
697|565 7.910
057.Dark Primeape
591|520 6.382
058.Dark Growlithe
605|508 10.711
059.Dark Arcanine
596|489 10.699
060.DARK Poliwag
694|566 8.979
061.DARK POLIWHIRL
596|485 10.746
062.Dark PoliWrath
590|524 10.699
063.Sabrinas Abra
598|487 10.699
064.Sabrinas Kadabra
586|524 10.711
065.Sabirinas Alazkazam
593|497 10.763
066.Dark Machop
596|486 10.742
067.Evil Machoke
591|485 10.694
068.Dark Machamp
592|526 6.348
069.Jame's Bellsprout
591|526 4.538
070.Jame's Weepingbell
591|524 3.530
071.Jame's Victorybell
593|522 6.950
072.Dark Tentacool
595|523 5.714
073.Evil Tentacruel
592|518 5.142
074.Dark Geodude
595|522 5.309
075.Evil Gravellar
594|523 5.514
076.Evil Golem
704|539 10.807
077.Dark Ponyta
700|542 10.696
078.Dark Rapidash
694|546 6.921
079.Evil Slowpoke
692|544 10.709
080.Dark Slowbro
589|497 5.023
081.MAGNEMITEEE!!
587|514 3.958
082.Dark Magneton
592|490 3.513
083.Dark Farfetchd
592|507 4.909
084.Evil Doduo
694|543 6.809
085.Dark Dodrio
586|496 5.418
086.Evil Seel
585|512 5.053
087.Dark Dewgong
591|492 3.594
088.GRIMERRRR
590|493 5.465
089.MUKKKKKKK!!!!!!
584|515 3.659
090.Dark Shelder
588|515 5.013
091.Evil Cloysterrr
586|515 3.416
092.Gastlyyyy
589|493 4.465
093.Haunterrrr
590|496 3.810
094.Gengarrrr
590|492 3.672
095.Brocks Onyx
585|519 5.792
096.Darkened Drowzee
695|565 5.666
097.Evil Hypno
587|492 6.182
098.Mistys Krabby
587|512 5.096
099.Ash's Kingler
587|516 3.570
100.VOLTORB BOMB!
587|494 3.489
Display all leftover 111 villages
Profile
Personal picture
Personal text
Prepare for trouble!
And make it double!
To protect the world from devastation!
To unite all peoples within our nation!
To denounce the evils of truth and love!
To extend our reach to the stars above!
Jessie!
James!
Team Rocket blasts off at the speed of light!
Surrender now, or prepare to fight!

James = Charlie
Jessie = Mackan
Meowth = Gideon
WOBBAFETT =JAMES

We owe roudle all the things she ever dreamed of

I: LAYING PLANS

Sun Tzu said:

The art of war is of vital importance to the state. It is a matter of life and death, a road either to safety or to ruin. Hence under no circumstances can it be neglected.

The art of war is governed by five constant factors, all of which need to be taken into account. They are: the Moral Law; Heaven; Earth; the Commander; Method and discipline.

The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.

Heaven signifies night and day, cold and heat, times and seasons.

Earth comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.

The Commander stands for the virtues of wisdom, sincerity, benevolence, courage, and strictness.

By Method and discipline are to be understood the marshaling of the army in its proper subdivisions, the gradations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.

These five factors should be familiar to every general. He who knows them will be victorious; he who knows them not will fail.

Therefore, when seeking to determine your military conditions, make your decisions on the basis of a comparison in this wise:

Which of the two sovereigns is imbued with the Moral Law?

Which of the two generals has the most ability?

With whom lie the advantages derived from Heaven and Earth?

On which side is discipline most rigorously enforced?
Tu Mu alludes to the remarkable story of Ts'ao Ts'ao (A.D. I55 - 220), who was such a strict disciplinarian that once, in accordance with his own severe regulations against injury to standing crops, he condemned himself to death for having allowed his horse to stray into a field of corn! However, in lieu of losing his head, he was persuaded to satisfy his sense of justice by cutting off his hair. "When you lay down a law, see that it is not disobeyed; if it is disobeyed, the offender must be put to death."
Which army is the stronger?

On which side are officers and men more highly trained?

In which army is there the most absolute certainty that merit will be properly rewarded and misdeeds summarily punished?

By means of these seven considerations I can forecast victory or defeat. The general who hearkens to my counsel and acts upon it will conquer--let such a one be retained in command! The general who hearkens not to my counsel nor acts upon it will suffer defeat--let such a one be dismissed! But remember: While heeding the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules and modify your plans accordingly.

All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. If he is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected.

The general who wins a battle makes many calculations in his temple before the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat; how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.



II: ON WAGING WAR

In the operations of war, where there are in the field a thousand swift chariots, ten thousand heavy chariots, and a hundred thousand mail-clad soldiers, with provisions enough to carry them a thousand li*, the expenditure at home and at the front, including entertainment of guests, small items such as glue and paint, and sums spent on chariots and armor, will reach the total of a thousand ounces of silver per day. Such is the cost of raising an army of a hundred thousand men.

When you engage in actual fighting, if victory is long in coming, the men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength, and if the campaign is protracted, the resources of the state will not be equal to the strain. Never forget: When your weapons are dulled, your ardor dampened, your strength exhausted, and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue.

Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays. In all history, there is no instance of a country having benefited from prolonged warfare. Only one who knows the disastrous effects of a long war can realize the supreme importance of rapidity in bringing it to a close. It is only one who is thoroughly acquainted with the evils of war who can thoroughly understand the profitable way of carrying it on.

The skillful general does not raise a second levy, neither are his supply wagons loaded more than twice. Once war is declared, he will not waste precious time in waiting for reinforcements, nor will he turn his army back for fresh supplies, but crosses the enemy's frontier without delay. The value of time--that is, being a little ahead of your opponent--has counted for more than either numerical superiority or the nicest calculations with regard to commissariat.

Bring war material with you from home, but forage on the enemy. Thus the army will have food enough for its needs. Poverty of the state exchequer causes an army to be maintained by contributions from a distance. Contributing to maintain an army at a distance causes the people to be impoverished.

On the other hand, the proximity of an army causes prices to go up; and high prices cause people's substance to be drained away. When their substance is drained away, they will be afflicted by heavy exactions. With this loss of substance and exhaustion of strength, the homes of the people will be stripped bare, and their incomes dissipated; at the same time government expenses for broken chariots, worn-out horses, breastplates and helmets, bows and arrows, spears and shields, protective mantlets, draught oxen and heavy wagons, will amount to almost half its total revenue.

A wise general makes a point of foraging on the enemy. One cartload of the enemy's provisions is equivalent to twenty of one's own, and likewise a single picul** of his provender is equivalent to twenty from one's own store.

Now, in order to kill the enemy, our men must be roused to anger. For them to perceive the advantage of defeating the enemy, they must also have their rewards. Thus, when you capture spoils from the enemy, they must be used as rewards, so that all your men may have a keen desire to fight, each on his own account.

Therefore in chariot fighting, when ten or more chariots have been taken, those should be rewarded who took the first. Our own flags should be substituted for those of the enemy, and the chariots mingled and used in conjunction with ours. The captured soldiers should be kindly treated and kept. This is called using the conquered foe to augment one's own strength.

In war, then, let your great object be victory, not lengthy campaigns. Thus it may be known that the leader of armies is the arbiter of the people's fate, the man on whom it depends whether the nation shall be in peace or in peril.

* 2.78 modern li make a mile. The length may have varied slightly since Sun Tzu's time.

** A Chinese unit of weight equal to 133.33 pounds.


Team rocket have Captured

Region 1

Lewis From Hells Toy Master is the best

Victory achievements
Winning Tribe

You vanquished World 132 with your tribe Go with the Flow.

 
Daily achievements
1x Great power of the day

Conquer the most villages in this world.

Best result: on 18.03.2024 (9 villages)


 
Achievements on other worlds
World 127

World 129

World 132

World 135

Classic

Tournament

Casual 13

World 128

World 130

World 131

World 134

World 139

World 133

World 136

World 140

High Performance